Sunday, 6 April 2014

Adams 3D Digital Sculpture Blog

This blog will be dedicated to my 3D digital Sculpture Unit at University

Task one

The first task of the year is to create a bust of some sort using Z brush and a series of suggested tools

Standard brush
Dam Standard
Clay Build-up
Dyna-Mesh
Move, Rotate and Scale Tools
Sub Tools



Upper Body - Anatomy study

Attempt One


below was my first attempt at an upper body anatomy study - About 40% of the way through my study i decided that I would start a second attempt






Attempt Two

This is my Second attemot at an anatomy study - this time I used escorce to create a base line for my sculpt





Third Anatomy Study

For the third study I decided to not use the Escorche - This helped me dramatically as I was no longer trying to define my Anatomy based upon really badly drawn lines




As you can see this is much better than my first two attempts

Week three Arms

Week three was all about sculpting and defining the arms


As you can see this is not the final forms of the arm, The upper arm has allot more detail than the lower, This is because I want to wait until add the final hand into the sculpt so that I can easily make the two connect properly

Week Four - Legs

Week Five - Hands
Early Stages

In the early stages of sculpting the hand I used poly groups so that I could hide the main body of the hands and have access to the inside faces of the finger so that I could sculpt fine detail


Final Attempt

For the final part of my Anatomy Study I was really interested in using my own hand as a basic reference, I have quite chunky hands, so there is not much detail in them, so I also used a few images from a Google search to find out about bone details in the Hands



The Next step is to combine this into the main anatomy sculpt using a mixture of tools that are available to you in Zbrush.

Also to not i could create pores and final skin detail in the hand - but the Alphas provided have dissapeared from the blackboard/UDO and i Have decided that these are no longer necessary

Week Seven - Facial Details


Start of the Sculpture- below is the first attempt at blocking in the Human facial anatomy




Midway through the Sculpture - The below image below shows a snapshot of my human head sculpt about fifty to sixty percent done


Finalising the Sculpt - The below image showcases a snapshot of my finalised human head sculpt, There are some more minor details that I need to add to the sculpt. However I am going to add these once I attach the base mesh to my main sculpt - This is a similar process as to how you attach the hands to the main mesh


This is again not the final form of the head, I will finish it off once it is finally attached to the body, - This is because I want the head and Body to have a seamless transition and I feel that if I leave the defining of the neck to the final stages it will mean I do not waste time later by having to remove detail.

Week Eight - Week Nine- Female Anatomy and Zspheres

During week Nine we where meant to study female anatomy and using ZSpheres as an option to create a mannequin - I have decided that this is something I will concentrate on during the two week Easter break if I have enough time

Final male Anatomy  - Week Ten and Week Eleven


During the Two weeks leading up to Week twelve (which was originally the final deadline) I concentrated on finalising my Human male Anatomy

- Re Attaching the human Head
 - Re Attaching the Hands
-Finalising the Fine details



Final weeks - Seeing as we have Three extra weeks in terms of Two weeks off at Easter and the final hand in at the end of April

Muscle Definition - the legs need more Definition in compared to the Back of the Sculpt
The wrists need more work in terms of the definition between lower arm and Wrist
Neck Line - The neck of the sculpt needs more work - specifically between the Clavicle and shoulders

Feet - Although we where told not to worry about the feet I would still like to attempt to sculpt the feet

Notes on Final Hand In - PLEASE READ

I will be handing in each individual part of the Sculpt, hand and head as there are more detail in these than the final one attached to the mesh - These will be Called Final Hand Sculpt and Final Head Sculpt - There will also be a Final Mesh Sculpt which will have every body part attached